After the main character has been done in terms of creating the blueprint for the modeller, its time to start developing the main character's weapon, and the boss he'll hopefully be flailing his arms at.
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Playing around with form and showing the team what I was thinking. |
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Working with our motion capture man, Paul, in choosing a setup that he can perform with, without making our character noticeably humanoid looking. |
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First round of weapon sketches, due to gameplay restrictions, we are not able to comply with the original brief of the weapon that consisted of fusing together sword, halberd, projectile, morning star and axe. |
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Round two of weapon designs. From left to right, no.5 blade was preferred, 2, 3 and 4 handles were preferred. |
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