Saturday, March 31, 2012

Quick Update: 31/03/2012

So Star Syndicate is coming along quite nicely now, and I'm slowly adding more UI art.
Last week I was working on a map icon and discussing with James what the best combination would create the best design:



 This weekend I'm working on improving Planet sprites used within the game's map, and other bits a bobs.
The Final Banknote from my last post has also been done:
Signature not included in the final banknote ^_^

Tuesday, February 28, 2012

Iridium:Star Syndicate

As the title says, that has been the chosen name for this game project by James Coote. It began as Project Iridium for a while, but it's nice to have a neat space-esque title now.

This past week I had been working with James in developing a banknote design, which will go well in the game as we try to portray a currency system within the universe.

The final colour combination is still being deliberated, but here are the 10 concepts and the original monochrome design with colour palette:











Tuesday, February 14, 2012

More guilloches!

So many. Trying to simplify it so it isn't so busy.
Some good days, some bad days.




Wednesday, February 8, 2012

Update 8/02/2012

Pretty close to finishing up the basic buttons and icons for now. I'm currently experimenting with a particular style that James (the fellow leading this Android game project) suggested. The idea is to get a sort of guilloche effect for the logo. Using Alchemy (free program found here) I managed to develop basic patterns, then doing the ol' duplicate and rotate to get these.
Hopefully I'm going in the right direction, I'll see soon enough :)


Tuesday, January 31, 2012

Somewhat Back on Track

Oh hello, It's me again.
I've been neglecting my blog again, but with good reason!
I got a job, and life stuff is still being worked out. Good news is I'm not out of the loop of game-making, and i hope I never do.
So when I do have a day off, I'm working on concepts of icons, buttons and what-nots on Crystalline Green's futuristic management Android game.
I had been working on it a little in uni, and it's still being worked on, which is great! The beta version is intended to be released in the near future. In the meantime, I'll be trying my best to get back into the habit of posting more work, for games and of leisure.

Check in soon! I'll be waiting :)

Buttons and Icons Concepts:




Wednesday, November 23, 2011

Post Honours

So my honours degree is finished. I had a chance to go to the third year games design showcase at the Brisbane Powerhouse. This year's screening was a lot bigger than last year, but nonetheless impressive with the games displayed, as well as the community engagement class's arcade machine's they built.

Since the final submission of the exegesis and studio work, my fellow honours students are now in the midst of establishing themselves as Well Placed Cactus. Although not working full time with them, I've agreed to help them out if they needed any extra art done.

As for the Android game Project Iridian, I'm still working on icons, buttons and logos in my spare time. Find out more about it here.

I'll still be posting as much artwork as I can here. So to say sayonara to the university world, here are the last bits of work that finalised Tolvaj.





Big love to my fellow honours friends:
Paul Stapelberg: http://paulstapelberg.com/

Sunday, October 2, 2011

Badger of Honour Splash screen

With about 4 hours to go until the end of the 48hr Game Challenge officially ends, the team and I are tightening up the graphics, refining assets and adding additional ones.
Can't wait to sleep.

Saturday, October 1, 2011

48Hr Game Challenge - Day 1

So it's finally begun! At last I am trying my hand at the 48hr game making challenge, held every year at The Block within QUT Kelvin Grove.
The key words this year are:
Key
Badger
Suit

Won't say much about the game that Well Placed Cactus are making (cause I'm naughty like that), but will show you the work I've been doing, and I'll let your mind wander ^_^










Friday, September 16, 2011

Tolvaj Teaser Art

Even though I'm showing my process here, it's probably considered a teaser for friends and such.
01

02

03

04
The team is quite fond of number 3, and for now it'll be used towards the end of year uni exhibit. More to come hopefully.

Thursday, September 15, 2011

Update 15/09/2011

After this morning's meeting, seems everyone quite likes the boss now, only a few adjustments here and there, but things are looking up in the practical work side of things.
New speed paint I did last night before bed, not much difference, but there's a slightly closer view than the last one.