Sunday, August 28, 2011

Colour Schemes cont.










I'm also working on UI and concept art for an Android game that is being made by a fellow in the UK. He's a java programmer that is working on a space/mining management game that is nearing completion. Intended to release a free demo version sometime in September, and gives me something to do when I need to take my mind of things.



Sunday, August 21, 2011

Colour Schemes and Cacti

Just the very first proper colour tests for tonight. And since I registered myself with a team for this year's 48hr Game Making Competition, I'm working on a logo for the team of which we are Well Placed Cactus. Good to take my mind off more serious matters.









Thursday, August 18, 2011

Update 18/8/2011

After completing and sending off the model sheets of both hero and boss to the team's character modeller, I then assisted our animator, Paul, with producing concept animations for each character. This gives a direction to Paul in how he should act out each animation during motion capture sessions.

I'm currently working with our environmental modeller to ensure he understands how the team would like the battle arena to look like. By producing top-down maps, a variety of perspective views and aesthetic assets to place in to the scene, so far we've seen a near-perfect replication in 3D.














My job for this week is to produce a few more concepts of the environment with the characters placed as a scale comparison, experiment with the colour schemes of the environment and characters, check the UVs of one of our models and begin to texture, whilst experimenting in the Unity 3D engine to develop particle effects that will be used in the game. I will be looking out for any suitable art styles that fit our design brief.

Friday, August 5, 2011

Update 5/8/2011

New Concepts and model sheets. Starting to send these off to our character modeller, so I guess they are fairly finalized for now. Will soon have the environment ready to send off to our environment modeller and then I'll be working on game aesthetics which include effects, animations and illustrating what the game should look like, then its getting down to colour palette before I start helping with texturing the models. Happy days so far.
Scale comparison of the boss and hero

Working out facial expression for the boss






This is the head the team decided on



Facial expressions of Hero

BW colour palette W.I.P



Model sheet with flagon and buckle

The range of buckles and weapon handles set02

Weapon with chosen handle.