Research Question:
How pre production concept art affects the creation of a memorable video game boss level?
Consider Other Questions:
-How did computer performance and capability effect creating art for a game?
-A concept artist can't work on their own, how does a concept artist come up with ideas?
-Why is communication with other departments necessary?
-What kind of medium processes does a concept artist go though?
-What inspired artists to create bosses in past video games?
-Why are memorable bosses memorable? Looks? Difficulty? Story personality trait? Fun level?
-Although some game mechanics are similar, how does the character and environment make the gaming experience different?
-What kind of references do concept artists use when considering a look for a boss depending on the game's genre?
-What is the formula that divides the boss from regular, disposable enemies?
-How does the unison of gameplay mechanics and character creation form a unique boss?
-How/why can controversial boss battles become memorable?
System for Organising/note-taking/weekly reflections or analysis.
. Evernote for Windows: captures all thoughts ideas inspirations, keeps track of all saved searches with Evernote Webclipper.
. Evernote for Android phones: Allows me to keep mental notes and ideas for exegesis while on the go.
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