Thursday, March 24, 2011

Research Methods - Writing Task Week 3


Refining research question:
How has pre production concept art affected the evolution of creating a memorable video game boss level?


Uniqueness of boss levels between previous video games.
  • How boss characters and their environments in past games differ from each other visually, scrutinising similarities and originality. Why are they memorable?

Brief history of game development in terms of concept art.
  • Explore the evolution of concept art through backtracking video game history, considering the technological capabilities that were available then and now.

Thought/creative process of developing a boss and its environment.
  • Exploring the fundamentals in character and level creation, keeping in constant communications with designers and how this affects the outcome.


The significance of concept art within the games industry.
  • Researching how past artists' methodology, work flow and thought process is used towards developing concept art for games with differing criteria/genres/stories.


Search Terms:
Concept art, pre production art, video game history, boss level/character creation, art of the game.

Organisation:
Every reference found will have its details saved in a word document, with a date and location of when and where it was found.
Successful search terms will be written down along with important forums, blogs and professional websites

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