Loving refining the Phoenix enemies...I'm serious, no sarcasm intended. So far working out an original looking robot has proven challenging, refining limbs first, then moving to the body soon, i've also been playing around with different helmet designs when i get the chance. The feedback from the boys is great, i personally don't mind brutal honesty when it comes to concept design, the more the better...luckily for me it seems i'm on the right path in terms of what style Tyson is going for, and hopefully by the end of the week i'll have 'Enemy B' finalized for the modeling team.
Take at look, tell me what you think, go grab yourself a cold one, ponder a bit more, and come back at the end of the week for more pictures... *shrugs*
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Heads. |
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Variety of body shapes. |
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Helmet wips |
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ver.1 limb designs |
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ver.2 arm refinement (active and inactive states) |
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ver.2 leg refinement (bent and standing)
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I like my robots to have a bit more "beef", like the old Robbie the Robot, or battle drones made for the military. Now there's a challenge, as this concept has been done to death so I can't imagine which way you would go? Love the head's and legs.
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