Looks like 'Level 5' games idea has become a passing fart, as there wasn't enough drive for it (among other things i can't remember right now). But good news is the Wednesday meeting allowed everyone to voice their opinions and figure out a plan that hopefully wouldn't get us burning on the last few weeks of the semester. So the go is that instead of 6 games, 4 games will be in production (subject to change), a metal slug-esque game, a metroid-esque game that has a Blame vibe to it, a snowballing game, and a text adventure. My job at the moment is to help out Tyson with his Metroidy enemy concepts, whilst juggling Industry work with Gordon Moyes and a motion capture essay. Funsies.
By next Tuesday, design docs should be fairly finalized, and my life of leisure will cease to exist.
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