Saturday, September 25, 2010

Industry Project: Map Ambiance

Gordon assigned me the task of helping the prop modelers create more of an abandoned atmosphere to the current demo map. So i got Nic Gomez, who created the demo map, to hand me three screen shots of the map that he reckons i could paint over with 'stuff', everything from abandoned mining machines to caves.
It's super rough, and that's kind of all they need at the moment..my main priority is the briefing room (status:in progress).




Thumbnails of various briefing rooms

Despite next week being a uni holiday week, the Phoenix team plan on continuing to charge through sleep and leisurely acts to get this game done. We're all super keen after Morgan Jaffit , Shawn Eustace and Dan (whom which i have forgotten his surname >_>) reviewed our work at the half-way point of our production

Onwards and Upwards!

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