Last week had me working on finalising the faffer bot and beginning concept paintings for each six areas for Phoenix, whilst doing a bit of spring cleaning on the past concept work to be ready to print and present.
And big ups for Amjad for another fantastic modelling job of Enemy 'B', it came out just how i imagined it.
For Industry Project, we have enough mechs to work with for a demo level, and now i've been promoted to arms dealer, designing the various weapons used for customisation of each mech. And because there are so many of these kinds of weapons already created in other games, its been a good challenge to try and keep each design fairly original, just looking at past lasers, rockets, flame-throwers, mini guns and lightning guns made me quiver.
Here is the work from the past week. home boys/girls:
Zone 3: Upper Engineering |
Set 2 of Faffer bot concepts |
The chosen Faffer bot turnaround. |
Zone 1: Beginning. This is the first area the player sees in the game. The area feels dead and alone, like no one has been here in years. |
Zone2: This is a large conveyor belt. Player can see shadows in the background on assembly lines coming to life. |
Zone 4: Reactor (boss area). Clean environment, not a lot of open space. |
Zone 5: Reactor Cooling. Large open areas. Lots of pipes with thin walkways. Lots of verticality. |
Zone 6: Another large open area + elevator. |
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