Thursday, June 3, 2010

Menu Funsies

So *sings* "IT'S THE FINAL COUNTDOWN!" to the end of the uni semester, and Bullet is looking tops, for Nic and Tyson, the priority is to do winter game-cleaning, codes are currently being dusted, the addition levels will eventually be polished and put in and all assets will be in the final build.

While that has been going on, my job was to complete the menu assets, HUD design and menu button designs.
The assets made for the menu are part of a fun shooting gallery type menu system, where the player is able to shoot the objects that are located inside the menu box for fun, or get straight into the game's levels or instructions by shooting the buttons. Because this is currently a game that is not going to be shipped, and only shows our abilities in creating a game, a few of the assets made are from other games, this is purely for the novelty of shooting recognizable characters.

Not too long now, check in to see how it goes.

I hate blogs that have no pretties, so here are the menu assets (some are separated through layers):

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