Thursday, June 17, 2010

Bullet: Post Mortem

What went right:
With the team spread out on different schedules we used web based technologies such as Pivotal Tracker, Google Wave, MSN, and even Team Fortress 2 to keep in touch, share ideas and get instant feedback.

Rapid pre-vis: Many of our ideas lived and died as scrawly 2d sketches, or as finger drawings on the circle table at 2am. This helped us to either pursue an idea further in Unity, add it to the Icebox for later, or dump the idea totally. Originally we had a more realistic environment that the bullet could explore in, but this proved too time consuming, which then lead us to the 3D 8Bit theme, created in layers in photoshop using our colour palette and created in Unity using our Qblock replica

The menu system was spawned in one of those 2am circle discussions, where we thought it would be cool to have an infinatly dropping menu. It ended up looking OK in the prototype so we ran with it.
Nic and Tyson did an amazing job coding the game, as what seemed like a never ending vomit of problems were eventually solved through many late nights

The final product has really given all of us a great sense of achievement, as the original pitch being "explode stuff & score big points" has still been the primary focus and we're glad it shows in the gameplay.

What went wrong:
Alot. You can find the details at
https://wave.google.com/wave/#restored:search:in%253Ainbox,restored:wave:googlewave.com!w%252BruXF0zufA

What we would do again and where to from now:

It was such an awesome experience that the learning process in making Bullet will help us in creating better games, whether it is to continue to improve the game we have or start with a new idea, and as far as next semester goes, we might be looking at big, better and more bad ass games before the end (and the course) is finished.

I think what we definitely will be doing again is trying to keep our time management consistent, I believe we did great for a team of three and we were able to reach deadlines fairly well. A well-oiled machine is better that a rusty one (O_o)

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