Wednesday, March 17, 2010

.serutxeT, sleveL dna suneM

This morning i whipped up the demo textures for the two breakable items we will be using for our demo level. A vase and a bunny will be used to show the bullet impact effects with shattering pieces of glass as well as gibby goodness. Tyson has been working on the demo level aesthetics, while Nic has been refining the gameplay, and i will be continuing to develop concepts for our planned destructable papercraft menus, future levels for the full game and will be on call to assist Tyson and Nic up until the deadline.


Pretties Time!

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