Friday, September 16, 2011

Tolvaj Teaser Art

Even though I'm showing my process here, it's probably considered a teaser for friends and such.
01

02

03

04
The team is quite fond of number 3, and for now it'll be used towards the end of year uni exhibit. More to come hopefully.

Thursday, September 15, 2011

Update 15/09/2011

After this morning's meeting, seems everyone quite likes the boss now, only a few adjustments here and there, but things are looking up in the practical work side of things.
New speed paint I did last night before bed, not much difference, but there's a slightly closer view than the last one.

Wednesday, September 14, 2011

High on Motivation

Creating normal maps gave me a huge shot of motivation, and I'm thriving off it. Thanks to Unity auto updating Psd files, it's been really awesome to see the instant changes while working on the textures and normal maps....very much enjoying seeing concepts coming to life.

Also had to adjust the menu look so that it conveys the right ambient mood, so far I've speed painted one version, but it's not so much of a priority as the textures and particles for the time being. If only time would slow down a little more, that would help a lot.

Front on Game Menu

Persp #1 Game Menu

From Concept...

...To model...

...To base textured...

...To bump mapped.

Monday, September 5, 2011

Update 5/09/2011

Another handful of ship concepts for the Android game side project, and a mock-up if the Honours project's menu layout. So much to do! And it's beginning to be fun to do again.