After completing and sending off the model sheets of both hero and boss to the team's character modeller, I then assisted our animator, Paul, with producing concept animations for each character. This gives a direction to Paul in how he should act out each animation during motion capture sessions.
I'm currently working with our environmental modeller to ensure he understands how the team would like the battle arena to look like. By producing top-down maps, a variety of perspective views and aesthetic assets to place in to the scene, so far we've seen a near-perfect replication in 3D.
My job for this week is to produce a few more concepts of the environment with the characters placed as a scale comparison, experiment with the colour schemes of the environment and characters, check the UVs of one of our models and begin to texture, whilst experimenting in the Unity 3D engine to develop particle effects that will be used in the game. I will be looking out for any suitable art styles that fit our design brief.
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