Wednesday, June 8, 2011

Re-iteration Commence!

So since our design brief has been changed slightly, and more assignments get knocked down as it gets closer to the semester break, I've finally been able to start adjusting some finer details on some concepts.
We decided that the energy source which is being collected by our hero will now come from within the boss, a liquid form, this is where the flagon will come in. I've had remove the jaw of the skull that holds the flagon so that the bottle is more obvious to the player, and the sword needs to be more worn in to match the main character, so that it looks more believable that he's had this trusty weapon to slay all the other mythical creatures.

Also had to re-adjust the hero's proportions a little, so that the model is easier to rig. The last version looked like he went from crotch to knee, so a 'nude' version has been made, and he's a little taller than before, but is starting to have a neat MMA Heavyweight fighter look to him, and as of today we noticed he looks a lot like Brock Lesnar by chance. Funky.
Waiting on confirmation and more feedback for now, so back to writing my exegesis and chilling out for a bit.
I'm not so pent up and stressed now that there isn't as many assignments to get in the way of my practical work.

Wear and tear added.

Other flagon designs
Proportions sketched

Re-iterated Proportions


Brock Lesnar

Creepy.

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