Sunday, October 10, 2010

Week 10 Summary

The coffee's gone cold and tunnel vision sets in, and that light at the end is starting to become pretty bright.

So in the last couple of weeks, I've been busy doing a lot of things for a few teams. Here's the breakdown:

Phoenix:
-Glamour shots for Faffer bot npc, Alpha, Bravo and Charlie enemies:
These were to accompany the turnarounds, whilst finalising the additional details and colour palette for each one before going ahead with texturing.
 
-Designing the level's moving platforms:
As the player explores further into the facility, the environment will change from basic, bright, clean areas to potentially more dark, dirty and ominous spaces, hence three varieties of platforms were created to function differently to each other.

-Designing paper craft-esque prop designs of the standard crate and explosive barrel:
Simple as that. Referenced an origami water bomb ^_^

-Concepts for an end level Boss:
This has, and still is a good challenge. We agreed to it being more like an Alpha bot, but on a much larger scale, and the first concept I did pretty much locked in the scale, but instead of allowing it to have freedom of movement, we're going to integrate it into the part of the level it's located in, much like GLaDOS in Portal.

Check out Tyson's and Amjad's Blog to see final models, rigging demos and animations, among other Phoenix related awesome.

Platforms

Boss concept 01
Crate and Barrel

Faffer bot
Alpha
Bravo
Charlie
Call of Kebablhu:
- Background help:
The guys from C.o.K (hehe) asked me if I could assist them with their point 'n' click adventure game. Due to not having a dedicated artist on the job, they've done a super good job at working with what they have and become a neat team of Jack of all trades. They are going for a 'Beneath a Steel Sky' art style, whilst maintaining a humour only a wierdo would love...and in this industry, we're all wierdos. I've seen the gameplay's script and it's fantastic, all the best for these guys ^_^

The Citadel




Industry Project (Gordon Moyes):
-Briefing room concept: After getting the last bit of feedback from Gordon, I went ahead and completed it with additional high res photos. Gordon approved it and Amjad is keen to model it.

-New character concept: Gordon's got me working on an iPhone game he's got in the works. Something to do with pigs, for the time being I've been told to work on the main character, Fantastic Piggy (or "Phantastic Piggy" for possible added smart arsery). More details probably after this week.

Briefing Room thumbnails

01

02

Final
The First concept that came to my head. Far more to come.

So that's the past couple of weeks.

Stay tuned kids, for there's much more on the way. ^_^

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