I'm kind of on call for both the Bullet team and Horse team, as tweaking of code for both games results in a pause to art. I have very rough sketches of the Hammer Time game mode is horse, however a final are direction from Henrik and Delia will be presented soon, whilst all assets for the protoype of Bullet have been implemented into the game (^_^).
Here's the week's concept outcomes:
Character Design #4: female
Vehicle #6: 'Underwater'
Matte #6: 'Space theme'
20 coloured enemy boss variations
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