Showing posts with label Mechs. Show all posts
Showing posts with label Mechs. Show all posts

Sunday, August 29, 2010

Weekend Dump

Altered left hand for Phoenix humanoid enemy.
More mech designs
New legs for Phoenix critter enemy
C.o.K promo poster
I've had my first weekend where i haven't broken into some sort of panic attack or freaked out from uni work, must be the calm before the storm...
My job this weekend was to fix up Phoenix enemies, in particular the critter's legs, which needed to be changed to a more functional looking leg, and we decided to give the humanoid enemy asymmetrical hands.

I also began sketches of the earth saving faction's mech designs for Gordon M. The two waring factions are identified by the design of the mechs, there is the more industrial, robust, oil stained style of the 'Big Oil Company' faction, and the elegant, smooth, agile style of the 'Earth Saving' faction.

And finally i decided to give a little hand to the 'Call of Kebablu' team by creating a simple promo poster, perhaps it has become motivation, but its there for a laugh.

Friday, August 27, 2010

End of week art dump

A big steaming pile of it from the past 2-3 days.
- Mech concepts for Industry Project game: nothing set into concrete, but it was fun to think of new a bizarre weapons that mechs could wield.
- Environment concept for Phoenix game: Just a brain dump of what i imagined an abandoned facility on another planet would look like. It's a terrible painting, but it clears the old think tank.
- Enemy 'B' refining for Phoenix game: Don't know what version im up to, there's been a lot, but i'm super happy that this one is sticking so far, it has it's own originality to it (which also makes me happy).
Mech concepts 01
Mech concepts 02
Mech concepts 03
Mech silhouettes
Phoenix environment concept (early days still)
Phoenix Enemy 'B' leg and arm variations
Phoenix Enemy 'B' refinement

Oh and one for the personal folder. A little something i did when i was inundated with mechs and robots: