I've been watching a deep sea documentary for inspiration.
Still trying to develop a good shape, while fusing together different soft flesh sea creatures with exoskeleton type species.
Showing posts with label boss. Show all posts
Showing posts with label boss. Show all posts
Friday, May 27, 2011
Sunday, May 22, 2011
Weapon and Boss: The beginning...
After the main character has been done in terms of creating the blueprint for the modeller, its time to start developing the main character's weapon, and the boss he'll hopefully be flailing his arms at.
| Playing around with form and showing the team what I was thinking. |
| Working with our motion capture man, Paul, in choosing a setup that he can perform with, without making our character noticeably humanoid looking. |
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| Round two of weapon designs. From left to right, no.5 blade was preferred, 2, 3 and 4 handles were preferred. |
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