As the title says, that has been the chosen name for this game project by James Coote. It began as Project Iridium for a while, but it's nice to have a neat space-esque title now.
This past week I had been working with James in developing a banknote design, which will go well in the game as we try to portray a currency system within the universe.
The final colour combination is still being deliberated, but here are the 10 concepts and the original monochrome design with colour palette:
Tuesday, February 28, 2012
Tuesday, February 14, 2012
Wednesday, February 8, 2012
Update 8/02/2012
Pretty close to finishing up the basic buttons and icons for now. I'm currently experimenting with a particular style that James (the fellow leading this Android game project) suggested. The idea is to get a sort of guilloche effect for the logo. Using Alchemy (free program found here) I managed to develop basic patterns, then doing the ol' duplicate and rotate to get these.
Hopefully I'm going in the right direction, I'll see soon enough :)
Hopefully I'm going in the right direction, I'll see soon enough :)
Tuesday, January 31, 2012
Somewhat Back on Track
Oh hello, It's me again.
I've been neglecting my blog again, but with good reason!
I got a job, and life stuff is still being worked out. Good news is I'm not out of the loop of game-making, and i hope I never do.
So when I do have a day off, I'm working on concepts of icons, buttons and what-nots on Crystalline Green's futuristic management Android game.
I had been working on it a little in uni, and it's still being worked on, which is great! The beta version is intended to be released in the near future. In the meantime, I'll be trying my best to get back into the habit of posting more work, for games and of leisure.
Check in soon! I'll be waiting :)
Buttons and Icons Concepts:
I've been neglecting my blog again, but with good reason!
I got a job, and life stuff is still being worked out. Good news is I'm not out of the loop of game-making, and i hope I never do.
So when I do have a day off, I'm working on concepts of icons, buttons and what-nots on Crystalline Green's futuristic management Android game.
I had been working on it a little in uni, and it's still being worked on, which is great! The beta version is intended to be released in the near future. In the meantime, I'll be trying my best to get back into the habit of posting more work, for games and of leisure.
Check in soon! I'll be waiting :)
Buttons and Icons Concepts:
Wednesday, November 23, 2011
Post Honours
So my honours degree is finished. I had a chance to go to the third year games design showcase at the Brisbane Powerhouse. This year's screening was a lot bigger than last year, but nonetheless impressive with the games displayed, as well as the community engagement class's arcade machine's they built.
Since the final submission of the exegesis and studio work, my fellow honours students are now in the midst of establishing themselves as Well Placed Cactus. Although not working full time with them, I've agreed to help them out if they needed any extra art done.
As for the Android game Project Iridian, I'm still working on icons, buttons and logos in my spare time. Find out more about it here.
I'll still be posting as much artwork as I can here. So to say sayonara to the university world, here are the last bits of work that finalised Tolvaj.
Since the final submission of the exegesis and studio work, my fellow honours students are now in the midst of establishing themselves as Well Placed Cactus. Although not working full time with them, I've agreed to help them out if they needed any extra art done.
As for the Android game Project Iridian, I'm still working on icons, buttons and logos in my spare time. Find out more about it here.
I'll still be posting as much artwork as I can here. So to say sayonara to the university world, here are the last bits of work that finalised Tolvaj.
Big love to my fellow honours friends:
Tyson Foster: http://www.tysonfoster.com/
Nic Gomez: http://nicgomez.com/
Paul Stapelberg: http://paulstapelberg.com/
Sunday, October 2, 2011
Badger of Honour Splash screen
With about 4 hours to go until the end of the 48hr Game Challenge officially ends, the team and I are tightening up the graphics, refining assets and adding additional ones.
Can't wait to sleep.
Can't wait to sleep.
Saturday, October 1, 2011
48Hr Game Challenge - Day 1
So it's finally begun! At last I am trying my hand at the 48hr game making challenge, held every year at The Block within QUT Kelvin Grove.
The key words this year are:
Key
Badger
Suit
Won't say much about the game that Well Placed Cactus are making (cause I'm naughty like that), but will show you the work I've been doing, and I'll let your mind wander ^_^
The key words this year are:
Key
Badger
Suit
Won't say much about the game that Well Placed Cactus are making (cause I'm naughty like that), but will show you the work I've been doing, and I'll let your mind wander ^_^
Friday, September 16, 2011
Tolvaj Teaser Art
Thursday, September 15, 2011
Update 15/09/2011
After this morning's meeting, seems everyone quite likes the boss now, only a few adjustments here and there, but things are looking up in the practical work side of things.
New speed paint I did last night before bed, not much difference, but there's a slightly closer view than the last one.
New speed paint I did last night before bed, not much difference, but there's a slightly closer view than the last one.
Wednesday, September 14, 2011
High on Motivation
Creating normal maps gave me a huge shot of motivation, and I'm thriving off it. Thanks to Unity auto updating Psd files, it's been really awesome to see the instant changes while working on the textures and normal maps....very much enjoying seeing concepts coming to life.
Also had to adjust the menu look so that it conveys the right ambient mood, so far I've speed painted one version, but it's not so much of a priority as the textures and particles for the time being. If only time would slow down a little more, that would help a lot.
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| Front on Game Menu |
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| Persp #1 Game Menu |
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| From Concept... |
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| ...To model... |
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| ...To base textured... |
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| ...To bump mapped. |
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