Wednesday, March 31, 2010

Un-retarding and Updating

Yesterday i went back to the character 'Haiyu' cause i wasn't too happy with her face, so i changed the perspective of the eyes, cheek and lips, as well as redoing the skin, the last version wasn't too healthy. I've been buying more Imagine FX magazines, so i've been learning the tips on colouring skin and hair, as well as improving on speed paintings and so on.

Been helping Henrik and Delia on their 'Horse' game, its a side scrolling 8bit themed puzzle game, really awsome. So far i've created there horse sprites, will be doing 8bit happy land for their background once i get the dimensions. Check out there blogs to get a feel for what their working on:

http://dhamwoodprojects.blogspot.com/
http://vghpe.blogspot.com/

As for the personal work, i've completed my first vehicle concept (^_^). Didn't know i had it in me, considering that i focus more on characters and environment, and speaking of environment i'm almost done with my painting.

This weeks challenges are:
Environment keyword: Up in the air
Vehicle keyword: Hover
Challenge of the Week (or C.o.W as i shall now call it): 10 (640x480) B&W speed paintings in 5hrs

Here's the redo, the hovercraft, the WIP. (click to enlarge)





See you on the flip side, gangsters.

Monday, March 29, 2010

A Halping Hand

Lending a hand to do Blockets' character design and Islands' level designs. characters have just been scanned in, and a rough colour palette has been applied, hope to be able to shade soon. Meanwhile the islands have been quickly done to show the different features each island could have. Along with this week's personal project challenges ahead, and other assignments, i will try fitting in refining the characters and islands.

And now the pretties:



Friday, March 26, 2010

Week 1 of Personal Project

And so i begin to work on personal projects for the next 10 weeks. It's what i've been wanting to do for a long time but uni always came first. Now that its part of uni, ill get to show you, the blog readers my passion and hope to learn more skills everyday.

So this week, i've set myself some tasks:
  • Redesigning characters for James Cunningham's 'Blockets' prototype.
  • Design some island levels for Cameron Schilling's 'Islands' prototype.
  • Character design #1 'Heiyu': A rebellious female protagonist. I like to think she's just gotten out of jail, athletic and badass, with tattoos on her right arm that describe her dark, criminal life.
Here is the initial look i wanted. Turnarounds and action shots are next.

Tuesday, March 23, 2010

Achievement unlocked: Lived through prototype phase

Finishing up on small things and presenting Bullet tomorrow arvo. Had a couple of bumps in the road, but a good test for what is to come. One final concept just for good measure, and then to continue with the personal work along with other projects. Super happy on the gameplay of Bullet, at least its not poo.

Office Level Concept Art.

That's it for now! But keep checking in, next game project will most likely be double the team, triple the time to do it in, and quadruple the awesomeness.

Sunday, March 21, 2010

Check out these bad boys.

A last concept of the tangent idea of the Zeppelin game, as a possible farewell if the game isn't continued ^_^


In other news, another concept level for the Bullet game. I was going for a Casino look, as i would like to see a bullet smash through slot machines and have them explode and vomit money.

Friday, March 19, 2010

On a Slight Tangent

So in the middle of the week my team and i had an alternate idea to create a similar game to Bullet, accept you were in control of a zeppelin and had to destroy cities and fight against the rebelling citizens. Hasn't been thought through yet, but at the time i thought i may as well begin concept art in case we officially decide to continue with the idea. However Matt (course convenor) made a good point to finish what we intended to show next wednesday and if there was extra time after completing our bullet game prototype, then maybe able to continue creating a prototype zeppelin game. So as the 2nd idea is on hold, i had already created concept gameplay and zeppelin ships in one day. Might as well show what could have been.

Wednesday, March 17, 2010

.serutxeT, sleveL dna suneM

This morning i whipped up the demo textures for the two breakable items we will be using for our demo level. A vase and a bunny will be used to show the bullet impact effects with shattering pieces of glass as well as gibby goodness. Tyson has been working on the demo level aesthetics, while Nic has been refining the gameplay, and i will be continuing to develop concepts for our planned destructable papercraft menus, future levels for the full game and will be on call to assist Tyson and Nic up until the deadline.


Pretties Time!

Tuesday, March 16, 2010

Demoland

Example of what our prototype level will look like. The final will be more corridory.
Also throwing up more ideas on destructible menus made from papercraft.

note: centre ring of every breakable object will be red, not white. This is a points multiplier.

exhibit A and B:

No pics....atm.

So far there has been no criticism by Nic or Tyson. This is good. I've now been given the task of just continuing to experiment the designs of menus, mascots etc. Be a little crazy, Be a little stoopid.

Hopefully paintings and designs up by this arvo. Stay tuned, stay frosty.

Sunday, March 14, 2010

Mascotery and Menus

In the middle of developing a unique look for a Bullet mascot. Will have a final decision most likely tommorrow with Tyson and Nic. Meanwhile i was given the task to create a variety of menus on the weekend, hope the boys can give me some feedback. An awesome and simple menu is a good menu.

Will be trying to help out with modelling next, after the final decisions on concept have been made.